cadviz
(cadviz)
April 20, 2015, 1:21pm
457
That’s odd, would seem like it’s not finding one shader.
Gonna ask 4 things.
First, have you tried loading another project? Does it works?
Second, please send me a screen of your Engine/Shaders folder, to check if it’s there
Tirdh, are you using the first version I uploaded or the one I uploaded on friday?
Finally, go to Engine/Source/Runtime/Renderer/Private/AHR_Pipeline.cpp and copy to me line 147. Should say : IMPLEMENT_SHADER_TYPE(,AHRPerPixelTracingKernelGenerator,TEXT(“AHRPerPixelKernelGenerator”),TEXT(“tracingKernel”),SF_Compute);
I’m also thinking it might be a problem with the path, it’s quite long, will check if Epic have some kind of fixed path for the shaders
My answers:
1st - After your reply I did try with 4 previous projects… 3 of them were OK, the fourth one gave the same crash.
2nd- Here is the screen of my Engine/Shaders folder
3rd - I had deleted the first version… Now I’m using the version got through the link in your post (#425 ) on 04-17-2015
4th - I ran the “AHR_Pipeline.cpp”, it was opened in Visual Studio, the line you had mentioned is existing.
I hope my answers would be helpful
Sorry for botheration