That’s odd, would seem like it’s not finding one shader.
Gonna ask 4 things.
First, have you tried loading another project? Does it works?
Second, please send me a screen of your Engine/Shaders folder, to check if it’s there
Tirdh, are you using the first version I uploaded or the one I uploaded on friday?
Finally, go to Engine/Source/Runtime/Renderer/Private/AHR_Pipeline.cpp and copy to me line 147. Should say : IMPLEMENT_SHADER_TYPE(,AHRPerPixelTracingKernelGenerator,TEXT(“AHRPerPixelKernelGenerator”),TEXT(“tracingKernel”),SF_Compute);
I’m also thinking it might be a problem with the path, it’s quite long, will check if Epic have some kind of fixed path for the shaders