Realtime Dynamic GI + Reflections + AO + Emissive - AHR

@, good to see that someone still is up to GI research! For me, it was always such a pain in <you-know-where> to see things like tesselation and destruction physics developing - instead of making real-time area GI, soft shadows with variable penumbra (*Although I’ve heard in 4.5 some dramatic changes are coming!), and shadow-casting light bounces.

Keep up the good work, man!