Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Yes it has, it’s just a bit low to be seen on the image, there are more blue-green than red lights and they aren’t really intense. You get proper blending of colors, the beauty of a method based on the rendering equation and raytracing. You don’t need to handle “by hand” things like color bleeding, light from emissive objects, soft contact hardening shadows, reflections, they all come together in the rendering equation integral.