Realtime Dynamic GI + Reflections + AO + Emissive - AHR

That changes on the voxel stage are working. Static objects get voxelized only once. It actually worked really good, reduced time a lot. I will do the same with RSMs over the week, and then get emissive working. After that, it will be fixing a few bugs and a public beta. Also, I’m working on a system based on something like irradiance probes, but can’t talk a lot about it right now. Still working the basics of the system. Should bring a really big improvement both on quality and performance, but too early to say for sure.