Realtime Dynamic GI + Reflections + AO + Emissive - AHR

So, i managed to do some early tests.

There are things to fix, and it’ll probably take a while until it’s on UE4 (mainly cause I use indirect dispatch and UE4 has no support for it), but i think it works really really good! At least x4 increase in performance is , even if it’s at the cost of some image quality ( or can turn up the quality and still gain performance).
I need to improve temporal filtering, but that’s just some really early testing. Just to make some hype :smiley:

Cya all later