iniside
(iniside)
December 11, 2014, 11:11pm
131
I did it! Everything up and running. Will get to work on the shaders, both on the shader code itself, that’s mostly a copy and paste from my demo, but also on the classes and engine stuff, which is quite more difficult, but I think I have the right idea on how to proceed. Actually, only two parts remain to be implemented. One is the voxelization stage, that I’ll try to leave working week, and the other is the RSM, which I’ll have to find a way to hack myself into the engine code, as there are already routines to render RSM, used by the LPV, for example, so I hope to be able to use them as-is. Might have to modify something, but even if I do, and I break LPV, not really a problem there, as AHR will (hopefuly) replace both LPV and distance field AO.
Stay tuned people, good things are coming…
BTW, the full compile took 7 hours. Anyone feeling like donating an i7 5960x?
the RSM in LPV implementation is actually very, very slow. It could tank my GTX 780 from 60fps to 30 -;-.
But I guess is as good as starting point as any other.