Realtime Dynamic GI + Reflections + AO + Emissive - AHR

I have managed to build it with a “fix” (I even sent a Pull Request) but now the editor crashes with “RHICreateUnorderedAccessView not implemented yet”.
Please help, I’m so close but I have almost no knowledge of code :frowning:

If it works on OpenGL/Linux then it will surely be better than VXGI :cool:

Full terminal output:
[spoiler]


$ ./UE4Editor -opengl4
Using jemalloc.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-993854018) SRandInit(-993854015).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.024347
LogInit: Version: 4.12.4-0+UE4
LogInit: API Version: 0
LogInit: Net Version: 0
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Aug 20 2016 19:03:46
LogInit: Compiled with Clang: 3.8.0 (tags/RELEASE_380/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:  -opengl4
LogInit: Base directory: /home/nastys/UnrealEngine-release/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 0
LogInit: Using libcurl 7.46.0
LogInit:  - built for x86_64-pc-linux-gnu
LogInit:  - supports SSL with OpenSSL/1.0.2d
LogInit:  - supports HTTP deflate (compression) using libz 1.2.5
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_TLSAUTH_SRP
LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
LogInit: Presizing for  8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.08.20-18.06.20:677]  0]LogInit: Initializing SDL.
[2016.08.20-18.06.20:819]  0]LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4)
[2016.08.20-18.06.20:819]  0]LogInit: Display metrics:
[2016.08.20-18.06.20:819]  0]LogInit:   PrimaryDisplayWidth: 1920
[2016.08.20-18.06.20:819]  0]LogInit:   PrimaryDisplayHeight: 1080
[2016.08.20-18.06.20:819]  0]LogInit:   PrimaryDisplayWorkAreaRect:
[2016.08.20-18.06.20:819]  0]LogInit:     Left=0, Top=0, Right=1920, Bottom=1050
[2016.08.20-18.06.20:819]  0]LogInit:   VirtualDisplayRect:
[2016.08.20-18.06.20:819]  0]LogInit:     Left=0, Top=0, Right=1920, Bottom=1050
[2016.08.20-18.06.20:819]  0]LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000
[2016.08.20-18.06.20:819]  0]LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000
[2016.08.20-18.06.20:819]  0]LogInit:   Number of monitors: 1
[2016.08.20-18.06.20:819]  0]LogInit:     Monitor 0
[2016.08.20-18.06.20:819]  0]LogInit:       Name: 22EA53 22"
[2016.08.20-18.06.20:820]  0]LogInit:       ID: display0
[2016.08.20-18.06.20:820]  0]LogInit:       NativeWidth: 1920
[2016.08.20-18.06.20:820]  0]LogInit:       NativeHeight: 1080
[2016.08.20-18.06.20:820]  0]LogInit:       bIsPrimary: true
[2016.08.20-18.06.20:820]  0]LogLinux: Selected Device Profile: [Linux]
[2016.08.20-18.06.20:820]  0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
[2016.08.20-18.06.20:830]  0]LogInit: Linux hardware info:
[2016.08.20-18.06.20:830]  0]LogInit:  - we are the first instance of  executable
[2016.08.20-18.06.20:830]  0]LogInit:  -  process' id (pid) is 15950, parent process' id (ppid) is 3371
[2016.08.20-18.06.20:830]  0]LogInit:  - we are not running under debugger
[2016.08.20-18.06.20:831]  0]LogInit:  - machine network name is 'ULNS'
[2016.08.20-18.06.20:831]  0]LogInit:  - user name is 'nastys' (nastys)
[2016.08.20-18.06.20:831]  0]LogInit:  - we're logged in locally
[2016.08.20-18.06.20:831]  0]LogInit:  - CPU: GenuineIntel '        Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz' (signature: 0x306A9)
[2016.08.20-18.06.20:831]  0]LogInit:  - Number of physical cores available for the process: 4
[2016.08.20-18.06.20:831]  0]LogInit:  - Number of logical cores available for the process: 8
[2016.08.20-18.06.20:831]  0]LogInit:  - Cache line size: 64
[2016.08.20-18.06.20:831]  0]LogInit:  - Memory allocator used: jemalloc
[2016.08.20-18.06.20:831]  0]LogLinux: Benchmarking clocks
[2016.08.20-18.06.20:931]  0]LogLinux:  - CLOCK_REALTIME (id=0) can sustain 58888150 (58888K, 59M) calls per second without zero deltas
[2016.08.20-18.06.21:031]  0]LogLinux:  - CLOCK_MONOTONIC (id=1) can sustain 61379520 (61380K, 61M) calls per second without zero deltas
[2016.08.20-18.06.21:131]  0]LogLinux:  - CLOCK_MONOTONIC_RAW (id=4) can sustain 16099431 (16099K, 16M) calls per second without zero deltas
[2016.08.20-18.06.21:235]  0]LogLinux:  - CLOCK_MONOTONIC_COARSE (id=6) can sustain 165876647 (165877K, 166M) calls per second with 99.999843% zero deltas
[2016.08.20-18.06.21:235]  0]LogInit: Linux-specific commandline switches:
[2016.08.20-18.06.21:235]  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2016.08.20-18.06.21:235]  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2016.08.20-18.06.21:235]  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2016.08.20-18.06.21:235]  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2016.08.20-18.06.21:235]  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2016.08.20-18.06.21:235]  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2016.08.20-18.06.21:235]  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2016.08.20-18.06.21:235]  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7931 MB, 8121780 KB, 8316702720 bytes)
[2016.08.20-18.06.21:245]  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2016.08.20-18.06.21:883]  0]LogRHI: Initializing OpenGL RHI
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_VERSION: 4.3.0 NVIDIA 370.23
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler
[2016.08.20-18.06.21:883]  0]LogRHI: OpenGL Extensions:
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_AMD_multi_draw_indirect
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_AMD_vertex_shader_viewport_index
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_AMD_vertex_shader_layer
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_arrays_of_arrays
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_base_instance
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_bindless_texture
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_blend_func_extended
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_buffer_storage
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_clear_buffer_object
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_clear_texture
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_clip_control
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_color_buffer_float
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_conservative_depth
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_compute_shader
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_compute_variable_group_size
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_conditional_render_inverted
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_copy_buffer
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_copy_image
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_cull_distance
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_debug_output
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_depth_buffer_float
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_depth_clamp
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_depth_texture
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_derivative_control
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_direct_state_access
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_draw_buffers
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_draw_buffers_blend
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_draw_indirect
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_draw_elements_base_vertex
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_draw_instanced
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_enhanced_layouts
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_ES2_compatibility
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_ES3_compatibility
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_ES3_1_compatibility
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_ES3_2_compatibility
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_explicit_attrib_location
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_explicit_uniform_location
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_fragment_coord_conventions
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_fragment_layer_viewport
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_fragment_program
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_fragment_program_shadow
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_fragment_shader
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_fragment_shader_interlock
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_framebuffer_no_attachments
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_framebuffer_object
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_framebuffer_sRGB
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_geometry_shader4
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_get_program_binary
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_get_texture_sub_image
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_gl_spirv
[2016.08.20-18.06.21:883]  0]LogRHI:   GL_ARB_gpu_shader5
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_gpu_shader_fp64
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_gpu_shader_int64
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_half_float_pixel
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_half_float_vertex
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_imaging
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_indirect_parameters
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_instanced_arrays
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_internalformat_query
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_internalformat_query2
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_invalidate_subdata
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_map_buffer_alignment
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_map_buffer_range
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_multi_bind
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_multi_draw_indirect
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_multisample
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_multitexture
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_occlusion_query
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_occlusion_query2
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_parallel_shader_compile
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_pipeline_statistics_query
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_pixel_buffer_object
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_point_parameters
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_point_sprite
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_post_depth_coverage
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_program_interface_query
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_provoking_vertex
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_query_buffer_object
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_robust_buffer_access_behavior
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_robustness
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_sample_locations
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_sample_shading
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_sampler_objects
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_seamless_cube_map
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_separate_shader_objects
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_atomic_counter_ops
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_atomic_counters
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_ballot
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_bit_encoding
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_clock
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_draw_parameters
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_group_vote
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_image_load_store
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_image_size
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_objects
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_precision
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_storage_buffer_object
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_subroutine
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_texture_image_samples
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_texture_lod
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shading_language_100
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shader_viewport_layer_array
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shading_language_420pack
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shading_language_include
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shading_language_packing
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_shadow
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_sparse_buffer
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_sparse_texture
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_sparse_texture2
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_sparse_texture_clamp
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_stencil_texturing
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_sync
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_tessellation_shader
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_barrier
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_border_clamp
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_buffer_object
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_buffer_range
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_compression
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_compression_bptc
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_compression_rgtc
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_cube_map
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_cube_map_array
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_env_add
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_env_combine
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_env_crossbar
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_env_dot3
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_filter_minmax
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_float
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_gather
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_mirrored_repeat
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_multisample
[2016.08.20-18.06.21:884]  0]LogRHI:   GL_ARB_texture_non_power_of_two
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_query_levels
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_query_lod
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_rectangle
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_rg
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_stencil8
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_storage
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_storage_multisample
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_swizzle
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_texture_view
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_timer_query
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_transform_feedback2
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_transform_feedback3
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_transform_feedback_instanced
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_transform_feedback_overflow_query
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_transpose_matrix
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_uniform_buffer_object
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_vertex_array_bgra
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_vertex_array_object
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_vertex_attrib_64bit
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_vertex_attrib_binding
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_vertex_buffer_object
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_vertex_program
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_vertex_shader
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_viewport_array
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ARB_window_pos
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ATI_draw_buffers
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ATI_texture_float
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_ATI_texture_mirror_once
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_S3_s3tc
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_texture_env_add
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_abgr
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_bgra
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_bindable_uniform
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_blend_color
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_blend_equation_separate
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_blend_func_separate
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_blend_minmax
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_blend_subtract
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_compiled_vertex_array
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_Cg_shader
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_depth_bounds_test
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_direct_state_access
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_draw_buffers2
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_draw_instanced
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_draw_range_elements
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_fog_coord
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_framebuffer_blit
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_framebuffer_multisample
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXTX_framebuffer_mixed_formats
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_framebuffer_object
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_framebuffer_sRGB
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_geometry_shader4
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_gpu_program_parameters
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_gpu_shader4
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_multi_draw_arrays
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_packed_depth_stencil
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_packed_float
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_packed_pixels
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_pixel_buffer_object
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_point_parameters
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_polygon_offset_clamp
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_post_depth_coverage
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_provoking_vertex
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_raster_multisample
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_rescale_normal
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_secondary_color
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_separate_shader_objects
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_separate_specular_color
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_shader_image_load_formatted
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_shader_image_load_store
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_shader_integer_mix
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_shadow_funcs
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_sparse_texture2
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_stencil_two_side
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_stencil_wrap
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_texture3D
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_texture_array
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_texture_buffer_object
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_texture_compression_dxt1
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_texture_compression_latc
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_texture_compression_rgtc
[2016.08.20-18.06.21:885]  0]LogRHI:   GL_EXT_texture_compression_s3tc
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_cube_map
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_edge_clamp
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_env_combine
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_env_dot3
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_filter_minmax
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_integer
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_lod
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_lod_bias
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_mirror_clamp
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_object
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_shared_exponent
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_sRGB
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_sRGB_decode
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_storage
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_texture_swizzle
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_timer_query
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_transform_feedback2
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_vertex_array
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_vertex_array_bgra
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_vertex_attrib_64bit
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_window_rectangles
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_x11_sync_object
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_EXT_import_sync_object
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_robustness_video_memory_purge
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_IBM_rasterpos_clip
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_IBM_texture_mirrored_repeat
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_KHR_context_flush_control
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_KHR_debug
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_KHR_no_error
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_KHR_robust_buffer_access_behavior
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_KHR_robustness
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_KTX_buffer_region
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_alpha_to_coverage_dither_control
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_bindless_multi_draw_indirect
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_bindless_multi_draw_indirect_count
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_bindless_texture
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_blend_equation_advanced
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_blend_equation_advanced_coherent
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NVX_blend_equation_advanced_multi_draw_buffers
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_blend_square
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_clip_space_w_scaling
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_command_list
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_compute_program5
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_conditional_render
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_conservative_raster
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_conservative_raster_dilate
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_conservative_raster_pre_snap_triangles
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_copy_depth_to_color
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_copy_image
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_depth_buffer_float
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_depth_clamp
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_draw_texture
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_draw_vulkan_image
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_ES1_1_compatibility
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_ES3_1_compatibility
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_explicit_multisample
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_fence
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_fill_rectangle
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_float_buffer
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_fog_distance
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_fragment_coverage_to_color
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_fragment_program
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_fragment_program_option
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_fragment_program2
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_fragment_shader_interlock
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_framebuffer_mixed_samples
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_framebuffer_multisample_coverage
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_geometry_shader4
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_geometry_shader_passthrough
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_gpu_program4
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_internalformat_sample_query
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_gpu_program4_1
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_gpu_program5
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_gpu_program5_mem_extended
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_gpu_program_fp64
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_gpu_shader5
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_half_float
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_light_max_exponent
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_multisample_coverage
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_multisample_filter_hint
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_occlusion_query
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_packed_depth_stencil
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_parameter_buffer_object
[2016.08.20-18.06.21:886]  0]LogRHI:   GL_NV_parameter_buffer_object2
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_path_rendering
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_path_rendering_shared_edge
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_pixel_data_range
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_point_sprite
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_primitive_restart
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_register_combiners
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_register_combiners2
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_sample_locations
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_sample_mask_override_coverage
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_shader_atomic_counters
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_shader_atomic_float
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_shader_atomic_float64
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_shader_atomic_fp16_vector
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_shader_atomic_int64
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_shader_buffer_load
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_shader_storage_buffer_object
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_stereo_view_rendering
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_texgen_reflection
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_texture_barrier
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_texture_compression_vtc
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_texture_env_combine4
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_texture_multisample
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_texture_rectangle
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_texture_shader
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_texture_shader2
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_texture_shader3
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_transform_feedback
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_transform_feedback2
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_uniform_buffer_unified_memory
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vdpau_interop
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vertex_array_range
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vertex_array_range2
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vertex_attrib_integer_64bit
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vertex_buffer_unified_memory
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vertex_program
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vertex_program1_1
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vertex_program2
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vertex_program2_option
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_vertex_program3
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_viewport_array2
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_viewport_swizzle
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NVX_conditional_render
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NVX_gpu_memory_info
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NVX_nvenc_interop
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_shader_thread_group
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_NV_shader_thread_shuffle
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_KHR_blend_equation_advanced
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_KHR_blend_equation_advanced_coherent
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_SGIS_generate_mipmap
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_SGIS_texture_lod
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_SGIX_depth_texture
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_SGIX_shadow
[2016.08.20-18.06.21:887]  0]LogRHI:   GL_SUN_slice_accum
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 32768
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 16384
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 32768
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_SAMPLES: 32
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 32
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 32
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2016.08.20-18.06.21:932]  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2016.08.20-18.06.21:932]  0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 3, ShaderPlatform = GLSL_430, FeatureLevel = SM5
Fatal error: [File:/home/nastys/UnrealEngine-release/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLUAV.cpp] [Line: 62] 
RHICreateUnorderedAccessView not implemented yet
[2016.08.20-18.06.21:957]  0]LogLinux:Error: appError called: Assertion failed: Assertion failed:  [File:/home/nastys/UnrealEngine-release/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLUAV.cpp] [Line: 62] 
RHICreateUnorderedAccessView not implemented yet                                                                                                                                                                                             

Signal 11 caught.                                                                                                                                                                                                                            
Malloc Size=131076 LargeMemoryPoolOffset=131092                                                                                                                                                                                              
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655 
[2016.08.20-18.06.21:967]  0]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003

[2016.08.20-18.06.21:967]  0]LogLinux: Assertion failed: Assertion failed:  [File:/home/nastys/UnrealEngine-release/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLUAV.cpp] [Line: 62] 
RHICreateUnorderedAccessView not implemented yet


[Callstack]  03  0x00007faa07cf85c0  CommonLinuxCrashHandler(FGenericCrashContext const&)
[Callstack]  04  0x00007faa1361bcfc  PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack]  05  0x00007faa141fc3d0  /lib/x86_64-linux-gnu/libpthread.so.0(+0x113d0) [0x7faa141fc3d0]
[Callstack]  06  0x00007faa134ebf1b  FGenericPlatformMisc::RaiseException(unsigned int)
[Callstack]  07  0x00007faa1362791d  FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack]  08  0x00007faa136edbf7  FOutputDevice::Logf(wchar_t const*, ...)
[Callstack]  09  0x00007faa136c7f70  FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
[Callstack]  10  0x00007fa9e789b4a8  FOpenGLDynamicRHI::RHICreateUnorderedAccessView(FRHIStructuredBuffer*, bool, bool)
[Callstack]  11  0x00007faa0d6a4846  FDynamicRHI::RHICreateUnorderedAccessView_RenderThread(FRHICommandListImmediate&, FRHIStructuredBuffer*, bool, bool)
[Callstack]  12  0x00007fa9f657c00b  FRWBufferByteAddress::Initialize(unsigned int, unsigned int)
[Callstack]  13  0x00007fa9f65592ed  FApproximateHybridRaytracer::InitDynamicRHI()
[Callstack]  14  0x00007fa9e7865a4a  FOpenGLDynamicRHI::Init()
[Callstack]  15  0x00007faa0d67ea34  RHIInit(bool)
[Callstack]  16  0x000000000041818a  FEngineLoop::PreInit(wchar_t const*) [/home/nastys/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 1456]
[Callstack]  17  0x000000000042c40c  GuardedMain(wchar_t const*) [/home/nastys/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 32]
[Callstack]  18  0x00007faa07cf8faa  CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack]  19  0x00007faa06c76830  /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7faa06c76830]
[Callstack]  20  0x0000000000414339  ./UE4Editor(_start+0x29) [0x414339]

[2016.08.20-18.06.21:969]  0]LogExit: Executing StaticShutdownAfterError
Malloc Size=35658 LargeMemoryPoolOffset=232330 
[2016.08.20-18.06.21:969]  0]LogHAL: FLinuxPlatformProcess::CreateProc: '/home/nastys/UnrealEngine-release/Engine/Binaries/Linux/CrashReportClient /home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/'
[2016.08.20-18.06.21:970]  0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 15974
Using jemalloc.
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-987938151) SRandInit(-987938149).
LogTaskGraph: Started task graph with 3 named threads and 6 total threads with 1 sets of task threads.
LogInit: Version: 4.12.4-0+UE4
LogInit: API Version: 0
LogInit: Net Version: 0
LogInit: Compiled (64-bit): Aug 20 2016 14:41:50
LogInit: Compiled with Clang: 3.8.0 (tags/RELEASE_380/final)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: UE4
LogInit: Command line:  /home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/
LogInit: Base directory: /home/nastys/UnrealEngine-release/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 1
LogInit: Presizing for  100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.08.20-18.06.22:064]  0]LogInit: Linux hardware info:
[2016.08.20-18.06.22:064]  0]LogInit:  - we are the first instance of  executable
[2016.08.20-18.06.22:064]  0]LogInit:  -  process' id (pid) is 15974, parent process' id (ppid) is 15950
[2016.08.20-18.06.22:064]  0]LogInit:  - we are not running under debugger
[2016.08.20-18.06.22:064]  0]LogInit:  - machine network name is 'ULNS'
[2016.08.20-18.06.22:064]  0]LogInit:  - user name is 'nastys' (nastys)
[2016.08.20-18.06.22:064]  0]LogInit:  - we're logged in locally
[2016.08.20-18.06.22:064]  0]LogInit:  - CPU: GenuineIntel '        Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz' (signature: 0x306A9)
[2016.08.20-18.06.22:064]  0]LogInit:  - Number of physical cores available for the process: 4
[2016.08.20-18.06.22:064]  0]LogInit:  - Number of logical cores available for the process: 8
[2016.08.20-18.06.22:064]  0]LogInit:  - Cache line size: 64
[2016.08.20-18.06.22:064]  0]LogInit:  - Memory allocator used: jemalloc
[2016.08.20-18.06.22:064]  0]LogInit: Linux-specific commandline switches:
[2016.08.20-18.06.22:064]  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2016.08.20-18.06.22:064]  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2016.08.20-18.06.22:064]  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2016.08.20-18.06.22:064]  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2016.08.20-18.06.22:064]  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2016.08.20-18.06.22:064]  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2016.08.20-18.06.22:064]  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2016.08.20-18.06.22:064]  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7931 MB, 8121780 KB, 8316702720 bytes)
[2016.08.20-18.06.22:064]  0]LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internationalization data.
[2016.08.20-18.06.22:064]  0]CrashReportClientLog: CrashReportReceiverIP: http://crashreporter.epicgames.com:57005
[2016.08.20-18.06.22:064]  0]CrashReportClientLog: DataRouterUrl: https://datarouter-public-service-prod06.ol.epicgames.com/datarouter/api/v1/public/data
[2016.08.20-18.06.22:064]  0]LogQoSReporter:Error: QoS API server is not configured, no QoS metrics will be reported.
[2016.08.20-18.06.22:064]  0]CrashReportClientLog: Initial state = Unknown UploadState value
[2016.08.20-18.06.22:065]  0]LogInit: Using libcurl 7.46.0
[2016.08.20-18.06.22:066]  0]LogInit:  - built for x86_64-pc-linux-gnu
[2016.08.20-18.06.22:066]  0]LogInit:  - supports SSL with OpenSSL/1.0.2d
[2016.08.20-18.06.22:066]  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.5
[2016.08.20-18.06.22:066]  0]LogInit:  - other features:
[2016.08.20-18.06.22:066]  0]LogInit:      CURL_VERSION_SSL
[2016.08.20-18.06.22:066]  0]LogInit:      CURL_VERSION_LIBZ
[2016.08.20-18.06.22:066]  0]LogInit:      CURL_VERSION_IPV6
[2016.08.20-18.06.22:066]  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2016.08.20-18.06.22:066]  0]LogInit:      CURL_VERSION_LARGEFILE
[2016.08.20-18.06.22:066]  0]LogInit:      CURL_VERSION_TLSAUTH_SRP
[2016.08.20-18.06.22:066]  0]LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
[2016.08.20-18.06.22:066]  0]LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
[2016.08.20-18.06.22:066]  0]LogInit:  CurlRequestOptions (configurable via config and command line):
[2016.08.20-18.06.22:066]  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
[2016.08.20-18.06.22:066]  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
[2016.08.20-18.06.22:066]  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
[2016.08.20-18.06.22:066]  0]LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
[2016.08.20-18.06.22:066]  0]CrashReportClientLog: Sending HTTP request: http://crashreporter.epicgames.com:57005/CrashReporter/Ping
[2016.08.20-18.06.22:066]  0]CrashReportClientLog: Initial state = Unknown UploadState value
[2016.08.20-18.06.22:066]  0]LogCrashDebugHelper: DepotName: UE4
[2016.08.20-18.06.22:066]  0]LogCrashDebugHelper: BuiltFromCL: 0
[2016.08.20-18.06.22:066]  0]LogCrashDebugHelper: EngineVersion: 4.12.4-0+UE4
[2016.08.20-18.06.22:066]  0]LogCrashDebugHelper:Warning: CrashDebugHelperConfig invalid
[2016.08.20-18.06.22:066]  0]LogCrashDebugHelper:Warning: PDB Cache disabled
[2016.08.20-18.06.22:505]  0]CrashReportClientLog: OnProcessRequestComplete(), State=PingingServer bSucceeded=1
[2016.08.20-18.06.22:505]  0]CrashReportClientLog: State change from PingingServer to Ready
[2016.08.20-18.06.23:040]  0]CrashReportClientLog: Got 4 pending files to upload from 'crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C'
[2016.08.20-18.06.23:040]  0]CrashReportClientLog: State change from Ready to CheckingReport
[2016.08.20-18.06.23:040]  0]CrashReportClientLog: Sending HTTP request: http://crashreporter.epicgames.com:57005/CrashReporter/CheckReport
[2016.08.20-18.06.23:040]  0]CrashReportClientLog: PostData Num: 53
[2016.08.20-18.06.23:273]  0]CrashReportClientLog: OnProcessRequestComplete(), State=CheckingReport bSucceeded=1
[2016.08.20-18.06.23:273]  0]CrashReportClientLog: Response->GetContentAsString(): '<CrashReporterResult bSuccess="true" ID="0" Message="" />'
[2016.08.20-18.06.23:273]  0]CrashReportClientLog: ResultNode->GetAttribute(TEXT("bSuccess")) = true
[2016.08.20-18.06.23:273]  0]CrashReportClientLog: State change from CheckingReport to CheckingReportDetail
[2016.08.20-18.06.23:273]  0]CrashReportClientLog: Sending HTTP request: http://crashreporter.epicgames.com:57005/CrashReporter/CheckReportDetail
[2016.08.20-18.06.23:273]  0]CrashReportClientLog: PostData Num: 1772
[2016.08.20-18.06.23:540]  0]CrashReportClientLog: OnProcessRequestComplete(), State=CheckingReportDetail bSucceeded=1
[2016.08.20-18.06.23:540]  0]CrashReportClientLog: Response->GetContentAsString(): '<CrashReporterResult bSuccess="true" ID="0" Message="" />'
[2016.08.20-18.06.23:540]  0]CrashReportClientLog: ResultNode->GetAttribute(TEXT("bSuccess")) = true
[2016.08.20-18.06.23:540]  0]CrashReportClientLog: State change from CheckingReportDetail to SendingFiles
[2016.08.20-18.06.23:541]  0]CrashReportClientLog: CompressAndSendData have 4 pending files
[2016.08.20-18.06.23:541]  0]CrashReportClientLog: CompressAndSendData compressing 1772 bytes ('/home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/wermeta.xml')
[2016.08.20-18.06.23:541]  0]CrashReportClientLog: CompressAndSendData compressing 4 bytes ('/home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/minidump.dmp')
[2016.08.20-18.06.23:541]  0]CrashReportClientLog: CompressAndSendData compressing 35658 bytes ('/home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/UE4.log')
[2016.08.20-18.06.23:541]  0]CrashReportClientLog: CompressAndSendData compressing 1966 bytes ('/home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/Diagnostics.txt')
[2016.08.20-18.06.23:543]  0]CrashReportClientLog: Sending HTTP request: http://crashreporter.epicgames.com:57005/CrashReporter/UploadReportFile
[2016.08.20-18.06.24:008]  0]CrashReportClientLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
[2016.08.20-18.06.24:008]  0]CrashReportClientLog: Sending HTTP request: http://crashreporter.epicgames.com:57005/CrashReporter/UploadComplete
[2016.08.20-18.06.24:008]  0]CrashReportClientLog: State change from SendingFiles to PostingReportComplete
[2016.08.20-18.06.26:647]  0]CrashReportClientLog: OnProcessRequestComplete(), State=PostingReportComplete bSucceeded=1
[2016.08.20-18.06.26:647]  0]CrashReportClientLog: State change from PostingReportComplete to CheckingReport
[2016.08.20-18.06.26:647]  0]CrashReportClientLog: All uploads done
[2016.08.20-18.06.26:647]  0]CrashReportClientLog: State change from CheckingReport to Finished
[2016.08.20-18.06.27:048]  0]CrashReportClientLog: Got 4 pending files to upload from 'crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C'
[2016.08.20-18.06.27:048]  0]CrashReportClientLog: State change from Ready to SendingFiles
[2016.08.20-18.06.27:048]  0]CrashReportClientLog: CompressAndSendData have 4 pending files
[2016.08.20-18.06.27:048]  0]CrashReportClientLog: CompressAndSendData compressing 1772 bytes ('/home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/wermeta.xml')
[2016.08.20-18.06.27:048]  0]CrashReportClientLog: CompressAndSendData compressing 4 bytes ('/home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/minidump.dmp')
[2016.08.20-18.06.27:049]  0]CrashReportClientLog: CompressAndSendData compressing 35658 bytes ('/home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/UE4.log')
[2016.08.20-18.06.27:049]  0]CrashReportClientLog: CompressAndSendData compressing 1966 bytes ('/home/nastys/UnrealEngine-release/Engine/Saved/Crashes/crashinfo--pid-15950-0003515D15081414000603C9C51D2A3C/Diagnostics.txt')
[2016.08.20-18.06.27:051]  0]CrashReportClientLog: Sending HTTP request: https://datarouter-public-service-prod06.ol.epicgames.com/datarouter/api/v1/public/data?AppID=CrashReporter&AppVersion=4.12.4-0%2BUE4&AppEnvironment=Release&UploadType=crashreports&UserID=00026fe32f08131300180240ad5ac3af%7C%7C8cc02101cec049d0a2ef094a984a26a2
[2016.08.20-18.06.27:916]  0]CrashReportClientLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
[2016.08.20-18.06.27:916]  0]CrashReportClientLog: State change from SendingFiles to SendingFiles
[2016.08.20-18.06.27:916]  0]CrashReportClientLog: All uploads done
[2016.08.20-18.06.27:916]  0]CrashReportClientLog: State change from SendingFiles to Finished
[2016.08.20-18.06.28:050]  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.08.20-18.06.28:083]  0]CrashReportClientLog: Final state (Receiver) = Finished
[2016.08.20-18.06.28:083]  0]CrashReportClientLog: Final state (Receiver) = Finished
[2016.08.20-18.06.28:083]  0]LogExit: Preparing to exit.
[2016.08.20-18.06.28:084]  0]LogObj: Freed 0b from 0 cluster array pools.
[2016.08.20-18.06.28:084]  0]LogExit: Object subsystem successfully closed.
[2016.08.20-18.06.28:087]  0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (5)
[2016.08.20-18.06.28:087]  0]LogModuleManager: Shutting down and abandoning module HTTP (4)
[2016.08.20-18.06.28:089]  0]LogModuleManager: Shutting down and abandoning module QoSReporter (3)
[2016.08.20-18.06.28:089]  0]LogModuleManager: Shutting down and abandoning module Analytics (2)
[2016.08.20-18.06.28:089]  0]LogModuleManager: Shutting down and abandoning module CoreUObject (1)
[2016.08.20-18.06.28:089]  0]LogExit: Exiting.
[2016.08.20-18.06.28:970]  0]LogHAL: Child 15974 is no longer running (zombie), Wait()ing immediately.
[2016.08.20-18.06.28:970]  0]LogHAL: Child 15974's return code is 0.
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

[/spoiler]