Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Is there a set of pictures showing the difference between no GI and AHR?
The video “AHR and Unreal engine 4” does not clearly show (how) the GI is working, Or is 360p too low quality to see it?

Good job with !
Did you come up with AHR method? (I cannot find any papers/presentations on )

-Edit-
Do you incorporate the latest updates to the release branch or do we do that ourselves?