Bugs are like Hydras. Except fixing one causes like, 30 more :p. Btw, the first page is still saying to watch the video you posted when you first released AHR, and the tutorial may need updated. I looked at it again, and it may confuse people who are new to AHR. It confused me a bit even, given how much AHR has changed. Specifically your tutorial mentioned…
- Setting Samples Displacement and Initial Displacement to x10 default
- One Shadow Cascade
- Only works on Directional Lights
- Works with Stationary lights
How much of is still accurate? I know #3 is incorrect now, but the others are less… straight forward. For #1, I know you had a units. Was the that the editor was showing the wrong number, or that the number was actually wrong? Do we still need to multiply it by ten? Also, isn’t samples displacement disabled currently? If so, is it just deprecated and not needed, or is it broken? For #2, I never noticed problems with Shadow Cascades, even when you first released AHR; I just kinda set the Cascades to 1 because you told me to :p. That’s fixed right? If so, what was the initial problem with that (I’m kinda curious)? #4 I simply never knew was even possible; I just noticed now you did mention it is. How does that work exactly? Does AHR disable baked lighting from that light, or does AHR just compute on top of the Lightmap? Is AHR aware of baked shadows? Can AHR be aware of baked shadows? I’m sorry if I’m asking a lot here, or if stuff has already been answered, but I figured it was worth bringing up in case anyone new comes along, or if someone wants to check the tutorial for some information. The only thing more annoying than having no documentation, is incorrect documentation.