Sorry for the late response, have a bunch of university things to do.
Yeah, I think it’s stable enough. I would suggest giving it a test drive first, see if it fits your needs, as it’s still experimental.
There aren’t much game breaking bugs arround. The most problematic one, and one I’ll look into fixing soon, is that selecting a camera will cause the screen to flicker and even crash. Really need to adress that. The other thing is that VR is not working, and have no plans in working on that atm.
For setup check the video on the first post. It’s a bit outdated (I need to create a new one, but hadn’t had the time), but the base is there. Major changes compared to that is that Samples Displacement does not do anything now, and you can use Movable Bounds, so that the scene bounds follow the camera.
I recommend looking into the test scene and playing with the parameters.