I just played a bit with the settings. Will upload the modified project later. kind of scenes are where at least 2 bounces are required, look strange without them. Also, 5 rays here are too little. When I finish the re-work of the algorithm, the number of rays will be tweakable parameter, so that will make it much easier to control quality/performance. Quite confident that kind of scenes with multiple bounces and about 8 rays should look really good.
Frenetic Pony, that kind of scenes is where adding the ambient light break stuff, with that corners get a white light, that’s just appearing magically.
EDIT : Can you give me some link to the disney stuff? Would love to read it.
Will add a slider to change the amount of ambient in the grid, as it works quite good on some scenes, but it breaks in others
For comparison, here’s a pic with and without the ambient light (exaggerated to show the problem)