Realistic water?

How do you increase the texture panning speed using a waterbodycustom actor?

The problem I’m facing is I need the water to look the same regardless of where the player is situated in a pool of water they stand in, so there’s nothing to mark out their position from one point to another.

At the minute the material seems to have a ripple type effect that you can spot from a distance and can easily navigate to, not good for a treasure hunt game.

Can someone please help