The realistic rendering mod has the sm_background static mesh model. I know about that. Im wondering how the person who made this made it so… big and in the background like… What do i have to do to make it like that?
Make a large mesh. Or make a small mesh and scale it up to be large.
Wont that just cause the material to stretch and become distorted? Or does it auto correct?
What do you mean?
Well when you have a static mesh model with a material over it and you stretch it, the material will distort correct?
Yes, but it will scale together until its resolution size.
i see. I copied the original size from realistic rendering and it kinda worked