# Realistic lighting for lamps

**URL:** <https://forums.unrealengine.com/t/realistic-lighting-for-lamps/359552>\
**Category:** Rendering\
**Tags:** dark, shadow, light, unreal-engine, Rendering, question\
**Created:** [June 3, 2016, 8:26pm UTC](https://forums.unrealengine.com/t/realistic-lighting-for-lamps/359552 "2016-06-03T20:26:52Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_f0d16264](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f0d16264](https://forums.unrealengine.com/u/anonymous_user_f0d16264)\
**Post date:** [June 3, 2016, 8:26pm UTC](https://forums.unrealengine.com/t/realistic-lighting-for-lamps/359552/1 "2016-06-03T20:26:52Z")

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Hey guys,

I wonder if anyone has some sort of trick to get my lights look beter especially the shadow on the ceiling (it’s real dark and sharp). I prefer to use movable light because I intend to make the light swing a little. But I can leave that out if there is no other way.

Thanks,

 ![93228-untitled-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/5/b/65bf6ad20600de46d7ee725d3d1e0f7a51fe43f0.jpeg)

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**Author:** ![Roel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Roel](https://forums.unrealengine.com/u/Roel)\
**Post date:** [June 4, 2016, 11:37am UTC](https://forums.unrealengine.com/t/realistic-lighting-for-lamps/359552/2 "2016-06-04T11:37:21Z")

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If it moves just a little I would create a static light to get proper indirect lighting and a movable light for the specular highlighting+ maybe dynamic shadowing. Make sure there is a lightmass importance volume around your playable area. This will place indirect lighting samples for movable objects. Always rebuild your lighting as well before checking for issues.

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**Author:** ![anonymous\_user\_f0d16264](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f0d16264](https://forums.unrealengine.com/u/anonymous_user_f0d16264)\
**Post date:** [June 5, 2016, 7:58pm UTC](https://forums.unrealengine.com/t/realistic-lighting-for-lamps/359552/3 "2016-06-05T19:58:14Z")

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I just altered the lamp so lighting got “unbaked” but even when baked it was pretty much the same.

Everything you said I have, I even bumped up the indirect illumination to 2.0. Still just a near black circle on the ceiling.

I gave my point light a source radius but it changed nothing. Do I need to turn on “Generate Mesh Distance Fields”?

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**Author:** ![hhjrsusj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hhjrsusj](https://forums.unrealengine.com/u/hhjrsusj)\
**Post date:** [March 8, 2024, 3:56pm UTC](https://forums.unrealengine.com/t/realistic-lighting-for-lamps/359552/4 "2024-03-08T15:56:52Z")

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These options aim to capture the essence of your products and their ability to enhance the ambiance and décor of any room. Feel free to modify them to better fit your brand’s tone and style!  
“Enhance Your Home Décor with Our Captivating Lamp Lights”
