Hi, I’m currently working an an ArchVis project and I’m trying to achieve the most aesthetic and believable results from the lighting bake. However I keep getting black seams at my wall intersections no matter what I do. What can I do to fix this and avoid this in the future?
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My walls are UV mapped and I made sure that the Lightmap resolution is sufficient. SSAO is turned off so all we are seeing is the lightmass bake.
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I read that I can align my lightmaps by laying out a UV Grid in 3DSMax and dividing 1 by the wall resolution, then snapping all the vertices to the grid. This is a pain in the *** to do for all the walls and I found that it still doesn’t align quite right. Even if it did snap correctly, what would I do if my wall still has to intersect with a separate mesh? I cannot break my wall into 10 pieces because that would cause uneven shading and break the lighting even more.
Could it be my Lightmass settings? How can I fix this? please help