# Realistic inventory system

**URL:** <https://forums.unrealengine.com/t/realistic-inventory-system/1899238>\
**Category:** Job Offerings\
**Tags:** Virtual-Reality, unreal-engine\
**Created:** [June 11, 2024, 4:33pm UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238 "2024-06-11T16:33:40Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![rec0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rec0d](https://forums.unrealengine.com/u/rec0d)\
**Post date:** [June 11, 2024, 4:33pm UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/1 "2024-06-11T16:33:40Z")

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Hi, Im looking for a c++ developer that can code a realistic inventory system. Player1 should be able to take a hat of player 2 without any gui. Like in real life where you can take objects from other people. If this is something you can do send me a quote and show what you have done before.

requirements

Proof of concept  
Network multiplayer programming  
Virtual reality development.

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [June 11, 2024, 10:53pm UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/2 "2024-06-11T22:53:27Z")

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Sounds like you’re interested in a Multiplayer 3D Spatial Inventory Subsystem. This could also be implemented in Blueprints. I recommend you post if this is PAID job.

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**Author:** ![rec0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rec0d](https://forums.unrealengine.com/u/rec0d)\
**Post date:** [June 15, 2024, 7:46am UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/3 "2024-06-15T07:46:05Z")

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Yes its a paid job. I want something like its shown in readyplayerone movie.

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [June 15, 2024, 4:58pm UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/4 "2024-06-15T16:58:05Z")

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Add “PAID” to Post Title:

[PAID] Realistic inventory system

Similar to what I had to do…

[[ROYALTY] ExORION Survivor: Alien Invasion | Kaiju Survival Terror XPS ](https://forums.unrealengine.com/t/royalty-exorion-survivor-alien-invasion-kaiju-survival-terror-xps/107997)

Do you mean an inventory like this …

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/d/e/cde32084ed11884965e2543c59acdff45e71c720.jpeg "OST Ready player one 2018 - Shoping scene") ](https://www.youtube.com/watch?v=8wmOXTEszYA)

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**Author:** ![rec0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rec0d](https://forums.unrealengine.com/u/rec0d)\
**Post date:** [June 15, 2024, 8:09pm UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/5 "2024-06-15T20:09:26Z")

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I cannot change the post title.  
I was think about the scene when artemist is putting Clark Kent glasses on wade and when she change wade hair. I want a system where you can touch the other user as in reality to make it more realistic and real.

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [June 16, 2024, 4:20am UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/6 "2024-06-16T04:20:08Z")

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[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/3/e13d79bcdca3f4946fd63b68acd88f74ad6f8ff1.jpeg "Lentes de Clark Kent - Ready Player One") ](https://www.youtube.com/watch?v=ce1yrU5Cmkw)

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**Author:** ![rec0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rec0d](https://forums.unrealengine.com/u/rec0d)\
**Post date:** [June 16, 2024, 10:07am UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/7 "2024-06-16T10:07:23Z")

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yes that scenes, Are you able to recreate that in ue5?

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [June 16, 2024, 2:40pm UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/8 "2024-06-16T14:40:11Z")

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With consideration to RP1 being a Film and not a Real-time Interactive 3D / VR / XR Experience, I would anticipate the need for an entire Spatial 3D Mesh-Based/Physics User Interface Subsystem to be developed firstly. Afterwards, a Spatial Inventory built atop of Spatial UI framework that supersedes the capability in that small clip.

> Yes that scenes, Are you able to recreate that in ue5?

> **Short Answer**
>
> Yes.

> **Long drawn-out Answer**
>
> I’m developing a Spatial 3D Mesh-Based/Physics User Interface Subsystem to following with Collaborative Run-time Editor for Spatial UI, Quest Editor, Character Customizer, Inventory, etc.
> 
> I initiated my development with generating [Alphanumeric Characters for 3D Text](https://www.youtube.com/watch?v=4IMGg2aVkec&list=PLSZrfJGl8pCnKsr84y1pQhJfRF3YWVCHX&index=3). Now UnrealEngine has a [3D Text](https://www.youtube.com/watch?v=YD4th9T3Kfs&t=17s) and [Motion Graphics](https://www.youtube.com/watch?v=YxsbZLQYuBw) for me to integrate.
> 
> ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/a/b/8ab22054d03ff8d2297026ca1a32e0509067665d.jpeg)
> 
> Currently, I’m too busy to take on a Client for freelance work.

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<div class="post-metadata">

**Author:** ![Leonsiuss](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leonsiuss](https://forums.unrealengine.com/u/Leonsiuss)\
**Post date:** [June 17, 2024, 12:07am UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/9 "2024-06-17T00:07:42Z")

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sounds interesting.  
I have a few years of experience in Multiplayer projects.  
I am c++ and BP developer

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**Author:** ![ashkan\_gc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ashkan\_gc](https://forums.unrealengine.com/u/ashkan_gc)\
**Post date:** [June 23, 2024, 2:05am UTC](https://forums.unrealengine.com/t/realistic-inventory-system/1899238/10 "2024-06-23T02:05:40Z")

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Hi  
This is Ashkan. I’m a senior developer with more than 13 years of experience mostly on multiplayer networking and AI. Most of that has been on unity but I’m using UE for the last 2 years.

I have these relatively successful plugins in the marketplace as proof of capability.  
Also can show you our own fully networked farming game in private.

[https://www.unrealengine.com/marketplace/en-US/product/wise-feline-ultimate-utility-ai](https://www.unrealengine.com/marketplace/en-US/product/wise-feline-ultimate-utility-ai)  
[https://www.unrealengine.com/marketplace/en-US/product/wise-feline-influence-maps](https://www.unrealengine.com/marketplace/en-US/product/wise-feline-influence-maps)

I can do this for you but need more details. email me at [ashkan.saeedi.1989@gmail.com](mailto:ashkan.saeedi.1989@gmail.com) / [support@nooparmygames.com](mailto:support@nooparmygames.com) or message me on discord ashkan5706
