Hi John, thanks for your reply.
I took some time exploring these topics. Getting a child component of a Geometry collection doesn’t seem to return anything. It show up with “accessed none”.
Mapping the bones to an array does work for the events, but that’s only usable on the moment of the event as far as I can tell. So I can access the location that way during the break or crumble event but not after or before that.
Since there is no way to access the children directly I can’t continuously ( or at any moment other than the available events) request the bones location which is what I was trying to do.
It does seem like this is a new feature request, would be great if you could pass it up. Especially accessing it from Niagara would be fantastic.
Many thanks,
Niels