So I re-targeted my model to the base unreal engine mannequin blueprint and it works. The base animations work on my character except when I hit play my character model is in the ground (just the feet not too bad) and I though that if I moved the model above the floor it would work out. That did not as whenever I hit play I am still in the ground. Even the individual animations when clicked on are in the ground the same way. I don’t know how to go across fixing this. Please advise
Did you check your capsule size in the character blueprint? Sounds a bit like your capsule is too small (or your mesh have to be moved to fit better into the capsule in the character blueprint).
Yes that was the issue it has since been fixed thank you for the help.