RDG Track FRHIVertexBuffer


I am using a compute shader using the RDG for Generating Some Mesh Vertices.

I was wondering if it was possibile to track a FRHIVertexBuffer inside a rendergraph in order to use the vertex buffers of my primitive proxy.

In particoular I am trying to bring a FRHIVertexBuffer in a FRDGBuffer or a FRDGPooledBuffer.

Any way I can do this?