basically I’m working on a quest system, where I have Actor component as Quest + task.
I have quest master + task master and I have a owning client custom event that works A 1. The task and Quest component is owned by the Player state which is owned by the Player controller.
Although, I have task where the component spawn an Item on the map. I put the player controller as an owner of the spawned item.
When the Item is spawned, I have a custom event on owning client that should attack an arrow to the actor + enable the compass. It works great in single player, but the custom event is always drop when it in mp.
Does anyone has any idea why?