# Raytracing . Landscape does not appear correctly in ray traced reflections.

**URL:** <https://forums.unrealengine.com/t/raytracing-landscape-does-not-appear-correctly-in-ray-traced-reflections/2658060>\
**Category:** Rendering\
**Tags:** unreal-engine, Ray-Tracing, Landscape, bug-report, Lumen, question\
**Created:** [September 19, 2025, 12:13am UTC](https://forums.unrealengine.com/t/raytracing-landscape-does-not-appear-correctly-in-ray-traced-reflections/2658060 "2025-09-19T00:13:00Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![kurylo3d](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kurylo3d/32/1150889_2.png) [@kurylo3d](https://forums.unrealengine.com/u/kurylo3d)\
**Post date:** [September 19, 2025, 12:13am UTC](https://forums.unrealengine.com/t/raytracing-landscape-does-not-appear-correctly-in-ray-traced-reflections/2658060/1 "2025-09-19T00:13:00Z")

</div>

Landscape does not appear correct in ray traced reflections.. thats basically just a tiling grass material that i got from brushify. Am i doing somethign wrong? Thoughts or approaches to make this better?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/8/6280a44b36779eee7b12fedd0b98d26da8b72e44.jpeg)
