i’ve run into a problem with the ray traced global illumination and I don’t know how to fix it.
I hope some of you guys can help me out.
When I bake the lighting, everything is perfectly lit up.
After the bake when I activate Lumen global illumination, it removes the baked lighting data and it replace it with the realtime Lumen global illumination. So far so good.
Now to my problem… When I activate ray traced global illumination instead of Lumen, it does not remove the baked lighting data. It just adds it up to it so that my scene is global illuminated by the baked data and the ray traced global illumination. (it’s just to bright)
How can I use the ray traced global illumination ONLY without the baked lighting?
- I use the path tracer to compare the lighting.
- It’s an indoor scene.
- I already tried changing the mobility of the light source.
My goal is to switch between baked lighting and ray traced global illumination without having a light difference. (I also want to use ray traced global illumination if I have it active)
Here are some pictures.
I hope you all could follow.
If there are some questions just go ahead!