Hello, I am a bit confused about Movie Render Queue and Raytracing.
I am currently using a GTX 1080.
I want to use CVARs in MRQ to render my scene with raytracing so I have r.Raytracing - 1 / r.raytracing.global ilumination 1 and so on. But if I type these in output log it changes nothing. r.raytracing - 1 says it is read only.
So does this mean these commands for ray tracing are doing nothing?
Does Raytracing work with dx 11 or do I need dx12?
If I haven’t enabled Raytracing in the project settings but have the CVAR to 1 should it override this setting or do I need it to have it turned on and compile the scene?
I read that you can enable raytracing for specific parts like for shadows only.
Is the r.raytracing.shadows or r.raytracing.global ilumination independent from the r.raytracing 1 comand? Meaning if I have r.raytracing.global ilumination 1 but r.raytracing 0 it will not take effect?
I feel some of these are a bit dumb questions but I am new in unreal and genuinly trying to understand the logic behind these things. So, thanks for reading!