# Raytraced GI- when to use?

**URL:** <https://forums.unrealengine.com/t/raytraced-gi-when-to-use/473071>\
**Category:** Rendering\
**Tags:** Raytracing, unreal-engine, Ray-Tracing, question, baked\
**Created:** [October 17, 2020, 3:14pm UTC](https://forums.unrealengine.com/t/raytraced-gi-when-to-use/473071 "2020-10-17T15:14:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![eco\_bach2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Post date:** [October 17, 2020, 3:14pm UTC](https://forums.unrealengine.com/t/raytraced-gi-when-to-use/473071/1 "2020-10-17T15:14:31Z")

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So in my tests so far not really seeing the advantage of enabling Raytraced GI.  
For static scenes isn’t it better to simply bake your GI?  
And then use a hybrid approach, combining your baked GI with Raytraced cast shadows, reflections and translucency?

If someone could enlighten me(pun intended), would be most appreciated!
