Hi,
so I’m trying to get these Raytraced Distance Field Shadows to work but I’m getting weird artifacts and can’t figure out why. I found multiple tutorials like this:
http://timhobsonue4.snappages.com/distance-field-soft-shadows
But I’m always just getting those artifacts. Both for directional lights and point lights. I played with the light settings but they don’t really change the artifacts.
I attached a screenshot from a mostly unchanged first person shooter example.
I’m using Unreal Engine 4.18.3 on Windows 7 with a GTX 970.