# Raycast Skeletal Mesh

**URL:** <https://forums.unrealengine.com/t/raycast-skeletal-mesh/365546>\
**Category:** World Creation\
**Tags:** Raycast, unreal-engine, Collision, skeletalmesh, question\
**Created:** [July 29, 2016, 11:45am UTC](https://forums.unrealengine.com/t/raycast-skeletal-mesh/365546 "2016-07-29T11:45:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JavierRamello](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JavierRamello](https://forums.unrealengine.com/u/JavierRamello)\
**Post date:** [July 29, 2016, 11:45am UTC](https://forums.unrealengine.com/t/raycast-skeletal-mesh/365546/1 "2016-07-29T11:45:59Z")

</div>

Hello,

I have a character with morph targets, and I want to get a point in the mesh surface of the character (after morph modifications) to set IK’s for the hands.  
I am trying to do this by raycasting from the hands, but I have only managed to detect the physical asset of the character instead of the mesh surface (even if I set “Enable Per Poly Collisions” to true);

How can I do this?

Thanks in advance,
