Ray Tracing is beyond broken in 4.23

Since you have the path tracer implementation, it should not be hard to test and verify if ray tracing components are providing correct results. I am very surprised so many weird quirks have gotten through under supervision of someone who has already done one commercial offline renderer, especially one where accuracy was the main priority :wink:

BTW, I am confused when you said ā€œDefault sky primitivesā€. I had no idea the engine had any. I did not find a single sphere in the engine content that had normals properly flipped inside.