Ray Tracing is beyond broken in 4.23

Does anyone have experience with raytraced foliage actors?

I have a directional light set to stationary. The clover static mesh is from the megascans meadows pack

In the first image, the clover is generated via the foliage tool. But the shadows are behaving funny as if they’re being projected onto the meshes themselves.

Clover instranced raytraced shadow.PNG.jpg

In the second image I placed the clover static meshs as a non-instanced staticmeshactor. Giving me the option to check off Evaluate world position offset under raytracing. The shadows appear as they should by setting it this way. Is there a way to recreate this “Evaluate world position offset” under a instanced InstancedFoliageActor?

Clover non-instranced raytraced shadow.PNG.jpg