Does anyone have experience with raytraced foliage actors?
I have a directional light set to stationary. The clover static mesh is from the megascans meadows pack
In the first image, the clover is generated via the foliage tool. But the shadows are behaving funny as if they’re being projected onto the meshes themselves.
In the second image I placed the clover static meshs as a non-instanced staticmeshactor. Giving me the option to check off Evaluate world position offset under raytracing. The shadows appear as they should by setting it this way. Is there a way to recreate this “Evaluate world position offset” under a instanced InstancedFoliageActor?