Ray Tracing is beyond broken in 4.23

Here we go again:

In 4.22 it was possible to have Ray Tracing enabled in project and have no performance hit as long as you do not use any Ray Traced effects:


That is no possible in 4.23. As long as you have RayTracing enabled and use lots of foliage, GenerateVisibleRayTracingMeshCommands will kill the performance, even if ALL the RT effects are OFF: