Ray Tracing is beyond broken in 4.23

Next one:

Many users are probably not aware that setting Ray Traced Reflections samples to above 1 disables Ray Traced Reflections denoiser. What this effectively means that increasing RTR sample count can in many cases result in both worse performance as well as worse quality.

Here’s an example with 1 samples. You can see denoiser doing its job:

Here’s the very same scene and angle with 2 RTR samples. You can see denoiser stopped working. This is all the more trap to fall into considering this denoiser behavior is unique to reflections only: