If that is the case then as some of us suggested, we would all be better off if they have a “beta” section for raytracing dedicated in the forum so we don’t have to deal with clutter all day, if some folks want to play around with buggy highly experimental features and report/complain then not my problem just do it in another room so that the rest of us who are trying to make a living out of the engine can pose the valid questions that matters in every day workflow and hope very hardly to get some form of an answer, I say that bluntly. But our hopes of getting any feedback or exposure to our posts can be further diminished by these ever so problematic raytrace posts shooting up our rides. It’s becoming like the Steam store here.
You are trying a technology that may be ready in some limited way in ten years time today, maybe, yes ten years! In ten years I predict you may get only shadows working in a somewhat performant way and not even then all shadows would be raytraced, I put my 2 cent on the table for that prediction just like I did for VR a few years back when that was all the hype!
Game development has enough tech challenges to screw both ears of any developer last thing we need is another layer of complication proven not working and even if it does work in a hypothetical universe it will be utterly useless in today’s markets for the vast majority.
Other than hard working individuals, our only other chance of any tech feedback are these forums that is all i ask kindly.
@juancanada Thanks for pitching in.