Ray Traced Shadows With World Position Offset on Instanced Static Mesh or Foliage

Problem still exists in the official 5.6 release. Does someone else also have the problem?
(WPO materials on nanite meshes which are placed with the foliage tool, do not create a lumen “proxy” mesh and are not accounted in the lumen rendering for GI and reflections)

Feel free to reply, if you need more detailed reproduction steps for the issue.

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