# Ray Traced Shadows With World Position Offset on Instanced Static Mesh or Foliage

**URL:** <https://forums.unrealengine.com/t/ray-traced-shadows-with-world-position-offset-on-instanced-static-mesh-or-foliage/143582>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [May 14, 2020, 1:59pm UTC](https://forums.unrealengine.com/t/ray-traced-shadows-with-world-position-offset-on-instanced-static-mesh-or-foliage/143582 "2020-05-14T13:59:37Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Renanmgs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Renanmgs](https://forums.unrealengine.com/u/Renanmgs)\
**Post date:** [December 19, 2022, 1:39pm UTC](https://forums.unrealengine.com/t/ray-traced-shadows-with-world-position-offset-on-instanced-static-mesh-or-foliage/143582/12 "2022-12-19T13:39:03Z")

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Any news on this? Been having this issue along other ones as I describe in [this topic](https://forums.unrealengine.com/t/foliage-has-a-shadow-noise-grain-how-to-fix-it/727330)

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