# Ray Traced Shadows Subsurface Scattering transmission broken 5.1

**URL:** <https://forums.unrealengine.com/t/ray-traced-shadows-subsurface-scattering-transmission-broken-5-1/735714>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, Lighting\
**Created:** [December 25, 2022, 5:10pm UTC](https://forums.unrealengine.com/t/ray-traced-shadows-subsurface-scattering-transmission-broken-5-1/735714 "2022-12-25T17:10:21Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![JosephNickson1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JosephNickson1](https://forums.unrealengine.com/u/JosephNickson1)\
**Post date:** [March 13, 2023, 9:45am UTC](https://forums.unrealengine.com/t/ray-traced-shadows-subsurface-scattering-transmission-broken-5-1/735714/2 "2023-03-13T09:45:51Z")

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Hey,

Was about to make a thread flagging the same issue.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/4/5/645e5b8e779ac38477329dc37aa1345c3989206c.jpeg)

Everything working as intended on 5.0.3

 ![image2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/d/6/8d6a4389f7f124e049eadc59b692ee21d61daa31.jpeg)

Then entirely broken ray traced shadows in 5.1, 5.11 and also 5.2 which I just compiled from github.

Seems there’s no light contribution past direct lit areas, making SSS a bit pointless as it stands. Having to stick with 5.0.3, but really needed 5.1 for a couple other bug fixes.

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