# Ray Cast +Physics Handle

**URL:** <https://forums.unrealengine.com/t/ray-cast-physics-handle/304140>\
**Category:** World Creation\
**Tags:** unreal-engine, Physics, UE4, question\
**Created:** [January 16, 2015, 1:37pm UTC](https://forums.unrealengine.com/t/ray-cast-physics-handle/304140 "2015-01-16T13:37:42Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [January 16, 2015, 4:57pm UTC](https://forums.unrealengine.com/t/ray-cast-physics-handle/304140/3 "2015-01-16T16:57:32Z")

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Hi Hraxzy94,

Take a look at this tutorial I created on the Epic Wiki. There is certain math that you need to do in order to keep the object in front of the player.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Let me know if this works for you or not.

Cheers,

TJ

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