In basic terms, lets say a ‘Cube’ is the spawner. From this cube when i left click, a gem spawns from this cube and drops down. This gem is worth lets say ‘100’.
Is there a way that i can spawn a better gem say worth ‘1000’ from this cube on rare occasions? like put a 20% chance that this better gem will drop instead of a basic gem?
Thanks in advance
When you are spawning just generate a random number between, say, 1 and 100. Test if number is greater than 80 and spawn the rarer drop.
[quote=“Loucsam, post:2, topic:158253”]
Yeah ok that makes sense, so what node is used to pick a random number? Sory im still learning with blueprints
[quote=“Snakie717, post:3, topic:158253”]
“Random Integer In Range”
Oh right thanks heaps, wat a legend i think ive got it from here haha