# Ranting a bit about character creation and modeling

**URL:** <https://forums.unrealengine.com/t/ranting-a-bit-about-character-creation-and-modeling/7627>\
**Category:** World Creation\
**Tags:** unreal-engine\
**Created:** [July 15, 2014, 12:14pm UTC](https://forums.unrealengine.com/t/ranting-a-bit-about-character-creation-and-modeling/7627 "2014-07-15T12:14:32Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [July 16, 2014, 6:22pm UTC](https://forums.unrealengine.com/t/ranting-a-bit-about-character-creation-and-modeling/7627/6 "2014-07-16T18:22:18Z")

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Hey there ThackerSS. You may want to check out tutorial on Blender to UE4 Skeletal Mesh workflow:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

We are currently talking with The Blender Foundation about smoothing out the Blender to UE4 pipeline, but please keep us informed of any feedback. We want to know about everything that is not working as expected or can be improved.

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_[View the full topic](https://forums.unrealengine.com/t/ranting-a-bit-about-character-creation-and-modeling/7627)._
