# Range indicator around character

**URL:** <https://forums.unrealengine.com/t/range-indicator-around-character/342038>\
**Category:** Character & Animation\
**Tags:** range, unreal-engine, editor, UE4, question\
**Created:** [December 21, 2015, 12:58am UTC](https://forums.unrealengine.com/t/range-indicator-around-character/342038 "2015-12-21T00:58:34Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![HenningAx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HenningAx](https://forums.unrealengine.com/u/HenningAx)\
**Post date:** [December 21, 2015, 12:58am UTC](https://forums.unrealengine.com/t/range-indicator-around-character/342038/1 "2015-12-21T00:58:34Z")

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Hi there,

I would like to make a range indicator around a character respectively a range indicator around a specific point.  
The indicator should be projected to the surrounding geometry from above.  
I tried to do this with decals but they stretch if the angle is to sharp.

You can see the effect I want to achieve here:  
[video of effect][1]  
Here is a picture:

 ![71411-2015-12-21.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/d/4/cd4e6dc455a845d4ce81aecd806f5c127e54c680.png)

You see the circle is perfectly going with the geometry and there is no stretching or something like this.

I would be grateful for any help.

Best wishes,

Henning

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**Author:** ![alan\_void](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@alan\_void](https://forums.unrealengine.com/u/alan_void)\
**Post date:** [October 2, 2024, 10:32pm UTC](https://forums.unrealengine.com/t/range-indicator-around-character/342038/2 "2024-10-02T22:32:53Z")

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Deferred decals is what you are looking for.  
[(52) Creating Decals in Unreal Engine 5 - YouTube](https://www.youtube.com/watch?v=zmrLwZ3ViT0)
