range as an argument in 'sync', 'race' or 'rush' will cause your project to crash everytime

Uhm ok I see, but what’s the expected result then ?
Should it repeat the whole wrapped thing many times ?

Like for race: it would exit the race and enter it again ?
Why not wrapping the race with a for() loop then ? :smiley:

I understand that there is a problem because it’s in the doc and it compiles, but I can’t figure out why it’s there :smiling_face_with_tear:

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