I’m using the Dokipen tutorial on setting static meshes along BluePrint Splines and it works fine.
I added a “Random float in Range” node ad I attacched to the “scale” dot of the “Make Transform” node (see picture below highlighted in red).
It actually works but… after any rotation the pivot points ALWAYS the same direction! See the pictures below:
Before the rotation:
Rotation of 30 degrees:
Point rotated but pivot didn’t rotate accordingly:
Maybe I miss something in the BP configuration, any help?