# Random meshes get corrupted in world partition enabled level (unstable)

**URL:** <https://forums.unrealengine.com/t/random-meshes-get-corrupted-in-world-partition-enabled-level-unstable/2650141>\
**Category:** Feedback & Requests\
**Tags:** MAC, unreal-engine, WorldPartition, bug-report\
**Created:** [August 22, 2025, 5:58pm UTC](https://forums.unrealengine.com/t/random-meshes-get-corrupted-in-world-partition-enabled-level-unstable/2650141 "2025-08-22T17:58:44Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![hummyuid](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hummyuid](https://forums.unrealengine.com/u/hummyuid)\
**Post date:** [August 22, 2025, 5:58pm UTC](https://forums.unrealengine.com/t/random-meshes-get-corrupted-in-world-partition-enabled-level-unstable/2650141/1 "2025-08-22T17:58:44Z")

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Meshes get corrupted in editor and packaged game  
Any thoughts on workarounds will be deeply appreciated

 ![Screenshot 2025-08-22 at 20.33.15](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/5/d/e5df11ea389a71540164c165a3ab1a214dd0ab8a.png)

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**Author:** ![hummyuid](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hummyuid](https://forums.unrealengine.com/u/hummyuid)\
**Post date:** [August 24, 2025, 9:08pm UTC](https://forums.unrealengine.com/t/random-meshes-get-corrupted-in-world-partition-enabled-level-unstable/2650141/2 "2025-08-24T21:08:18Z")

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looks like this (primarily?) happens to streaming nanite enabled meshes (in nanite disabled project), not sure if I can localise this further

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**Author:** ![happypinc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@happypinc](https://forums.unrealengine.com/u/happypinc)\
**Post date:** [August 25, 2025, 2:37pm UTC](https://forums.unrealengine.com/t/random-meshes-get-corrupted-in-world-partition-enabled-level-unstable/2650141/3 "2025-08-25T14:37:22Z")

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It sounds like you’re running into a mesh corruption issue in a World Partition-enabled level (UE5). This usually shows up as random meshes disappearing, stretching, showing the wrong LOD, or becoming visually broken when navigating or streaming cells.

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**Author:** ![hummyuid](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hummyuid](https://forums.unrealengine.com/u/hummyuid)\
**Post date:** [August 26, 2025, 5:07pm UTC](https://forums.unrealengine.com/t/random-meshes-get-corrupted-in-world-partition-enabled-level-unstable/2650141/4 "2025-08-26T17:07:12Z")

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oh, thank you, its good to know that this issue is known by Epic

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**Author:** ![hummyuid](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hummyuid](https://forums.unrealengine.com/u/hummyuid)\
**Post date:** [November 15, 2025, 3:53pm UTC](https://forums.unrealengine.com/t/random-meshes-get-corrupted-in-world-partition-enabled-level-unstable/2650141/5 "2025-11-15T15:53:08Z")

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Still persist in 5.7 with all possible engine/streaming flags which is really frustrating…. Is there anything I should know about how to work around it or is that a yet uncaught memory corruption? any thought? just give up on open worlds?
