Here is the screenshot from the line traces:
My weapon and my characters have separated and each one of them also has dependencies so sharing just a uAssset wouldn’t be possible.
To my knowledge, since we are debugging the line trace, what happens after the line trace doesn’t matter, I can try removing them but I don’t think it would affect it at all.
Also the arrangement of my character hierarchy,( mostly the sprint ) is spiffily made so the arm+gun would have a lag, that’s why the spring arm is inside of the camera and not outside.
I was thinking of recreating the project or just the character, that might help the problem go away, but I also really want to learn the reason for this problem.
