Project Moved - The project has been moved to a new thread!
We have been working hard to launch a creative development cooperative organized under a nonprofit structure at Metahusk.
Our first major project is http://randomthegame.com It’s a community directed blueprinted multiplayer game. The goal for our alpha is to rebuild parts of Shooter Game in blueprints. We hope the project will foster a collection of blueprints and assets that are useful to the community. This is why we chose to name the game Random. It’s an experiment in community directed gameplay. Everyone is welcome to help contribute. We have a system in place to manage how new content is submitted to the project.
We’ve spent a lot of time setting up a project management on a virtual private server. It has enough git space to store large projects. If anyone wants git space, forums, project management, or web hosting for free we are giving space away to those who have a somewhat developed project in the works. We’ve got about 200GB of space left. The hosts will handle heavy traffic. You’re welcome to do your own load tests.
As of February 2015 we have a working server browser system, teams, capture the flag system, spawning, friendly fire detection, and other things. I just upgraded to engine version 4.7 which caused some bugs with the team system and ready room spawning. I will fix the problems soon when I have time. I’m in school so that takes priority. (Also, the default character needs a lot of blueprints work. Much of it is experimental.)
If anyone wants to help you’re more than welcome. (Just post in the forums.) We are excited to build our project into a collection of useful and free blueprints for the community!