# Rander Target and MipMap

**URL:** <https://forums.unrealengine.com/t/rander-target-and-mipmap/1896259>\
**Category:** Programming & Scripting\
**Tags:** mipmap, unreal-engine, runtime, render-target, texture-channel\
**Created:** [June 9, 2024, 12:12pm UTC](https://forums.unrealengine.com/t/rander-target-and-mipmap/1896259 "2024-06-09T12:12:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TexTla](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TexTla](https://forums.unrealengine.com/u/TexTla)\
**Post date:** [June 9, 2024, 12:12pm UTC](https://forums.unrealengine.com/t/rander-target-and-mipmap/1896259/1 "2024-06-09T12:12:40Z")

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Hey guys. I need help  
There is a texture and a canvas with the same settings. If I use a texture in a material, mipmaps are switched at runtime.  
if I draw it on the UCanvasRenderTarget2D canvas, then the mips are switched only after the texture is re-rendered.  
How to update mipmaps at runtime?
