Problem solved.
Name all the meshes’ UV channels the same. (If you use different names you get white meshes in Unreal)
Then I joined all meshes first in Blender before export.
Problem solved
Problem solved.
Name all the meshes’ UV channels the same. (If you use different names you get white meshes in Unreal)
Then I joined all meshes first in Blender before export.
Problem solved