I am happy to announce my Rama Melee Plugin is now on the marketplace!
At the most basic level this plugin makes adding a melee weapon system to your game literally plug-and-play!
You have total control of what parts of the melee swing animation can do damage, so that wind ups and wind downs, which dont have much momentum, don’t damage enemies or the environment.
As a more advanced feature, this plugin allows you to create a UE4 physics asset for your weapon, and specify which parts of the weapon do damage.
So you could have a long ax handle that should rebound off of the environment, rather than passing through enemy weapon handles or environmental structures, but not do any damage.
You could also have a weapon that has two distinct portions that do damage, and no other parts do damage, like a two headed ax, which I demo in my video series!
You can use my plugin without any C++ knowledge, everything is entirely controllable and designed to be controlled in UE4 Blueprints.
**Intro Video** https://youtube.com/watch?v=aufEB4TCf30
I have more setup & usage videos listed at my marketplace listing!