# Rama's Extra Blueprint Nodes for UE5, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, Blueprint\
**Created:** [May 27, 2021, 5:22am UTC](https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476 "2021-05-27T05:22:49Z")\
**Posts on this page:** 1\
**Showing post:** 89

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 22, 2022, 11:39pm UTC](https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476/89 "2022-04-22T23:39:47Z")

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## ⚡ ⚡ ⚡ NEW VERSION IS LIVE ⚡ ⚡ ⚡

EDIT: All the Nodes mentioned below have been added!

Any other requests let me know!

* * *

> [@rubiconr5a](#):
>
> ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/1/e/11e042259ae4d1bf04655aa8e3204a9df4c82490.png)

Oooh good point I will add this!

> [@Disgallion](#):
>
> - GetWidgetFromName
> - IsWidgetOfClassInViewport
> - RemoveAllWidgetOfClass
> - TextToInt
> - IsAlphaNumeric

Good points! Will add!

> [@Richard\_Furfunz](#):
>
> ![Screenshot 2022-04-09 181335](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/b/b/6bb69a9773e37858613a85e368a9323e3975e92e.png)
> 
> Screenshot 2022-04-09 1813351137×219 23.3 KB

Thanks!

Again if anyone is curious, I wanted to integrate into UE5 only the nodes people were using to try and trim down the victory plugin to what is actually relevant for everyone.

Sorry for the inconvenience, but I also love hearing which nodes you are enjoying using most!

I will do an update soon!

❤

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