# Rama's Extra Blueprint Nodes for UE5, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, Blueprint\
**Created:** [May 27, 2021, 5:22am UTC](https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476 "2021-05-27T05:22:49Z")\
**Posts on this page:** 1\
**Showing post:** 64

<div class="post-metadata">

**Author:** ![darkflash007](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@darkflash007](https://forums.unrealengine.com/u/darkflash007)\
**Post date:** [February 17, 2022, 4:59am UTC](https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476/64 "2022-02-17T04:59:01Z")

</div>

I found out what’s causing the problem.  
If “Mip Gen Setting” set to any value except “Nomipmaps”, “LeaveExistingMips” UE crashed.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/e/7/3e775dd07af6fafa56f742f934c531b44960e325.png)

---

_[View the full topic](https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476)._
