# Rama's Extra Blueprint Nodes for UE5, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, Blueprint\
**Created:** [May 27, 2021, 5:22am UTC](https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476 "2021-05-27T05:22:49Z")\
**Posts on this page:** 1\
**Showing post:** 113

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [June 28, 2022, 4:56am UTC](https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476/113 "2022-06-28T04:56:42Z")

</div>

## Victory Plugin for 5.0.2 With New Nodes (Yes!!!)

The Nodes listed in above posts have been added!

🐎 💨 Annnnd… 🐎 💨

## 💖 Get Static Mesh Vertex Positions 💖 (Scaled, Rotated, & Translated!) is ⚡ ⚡ ⚡ BACK ⚡ ⚡ ⚡

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/2/6/c26d0d5e9550d51e812d5fbbf98708b5b76bf38a.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/2/d/b2d45450e6194fd6c81ca4eb0ea77fff8d6e52df.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/5/3/b531a6d446cb6028d54f5b13d041e0155e7394ee.png)

## The C++ Code

```auto
//Build.cs "MeshDescription"
#include "StaticMeshDescription.h"
bool URamaCodePluginBPLibrary::GetStaticMeshVertexLocations(UStaticMeshComponent* Comp, TArray<FVector>& VertexPositions, int32 LodIndex)
{
	if(!Comp) 
	{
		return false;
	}
	
	TObjectPtr<UStaticMesh> MeshPtr = Comp->GetStaticMesh();
	if(!MeshPtr)
	{
		return false;
	}
	
	UStaticMeshDescription* Desc = MeshPtr->GetStaticMeshDescription(LodIndex);
	if(!Desc)
	{ 
		return false;
	}
	
	FTransform WorldTransform = Comp->GetComponentTransform();
	FVertexArray& Verts = Desc->Vertices();
	for (FVertexID EachVertId : Verts.GetElementIDs())
	{   
		VertexPositions.Add(
			WorldTransform.TransformPosition( Desc->GetVertexPosition(EachVertId) ) 
		);
	}  
	 
	return true;
}

```

## Enjoy!

⚡ 💖 ⚡

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